<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-577289439132967079</id><updated>2009-12-02T20:20:01.732-08:00</updated><title type='text'>3D  Modeling &amp; Animation</title><subtitle type='html'>3D Modeling, Rendering, Animation, Tutorials, Lessons, and Software Reviews - 3D Max and Maya</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default?start-index=26&amp;max-results=25'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>66</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-3949415090620410104</id><published>2008-04-11T06:00:00.000-07:00</published><updated>2008-04-11T06:02:49.995-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Animation and 3D Modeling Articles'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Animation'/><title type='text'>Study Animation Online</title><content type='html'>&lt;div align="justify"&gt;It used to be that animators were a rare breed. But nowadays they are springing up like mushrooms, and animation companies receive thousands of applications from highly qualified individuals every year. They're able to pick and choose from the best talents. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;As somebody in the position to hire such animators, before I pop the DVD reel in, I will usually scan through the resume to see where the graduate is from. If it's a reputable academy, I am usually more icentified to look at the reel. Because we receive so many applications, sometimes it is just impossible to go through every single reel, though we try our best.&lt;br /&gt;&lt;br /&gt;However, not everybody can afford the time or money to attend a major animation school. A good alternative to consider might be an online animation course. There are currently some online courses that have garnered a good reputation and they do add some credibility when you submit your resume. it may be worthwhile to explore these options. However, you do have to excercise caution when choosing such online courses.&lt;br /&gt;&lt;br /&gt;The first thing you have to look at is the course outline. You have to assess your own needs versus what the course is offering. You might be competent in certain areas already and do not want to spend time going through those subject matters. In which case, you might want a curriculum which is flexible and can be molded to fit your needs. You also want a curriculum that is up to date because the animation business is fast moving, and the techniques and tools that are state of the art today will be archaic two years later.&lt;br /&gt;&lt;br /&gt;You will also need to choose a course that will allow you to complete a show reel. A show reel is essential when you are applying for a job as it is a testimony of what you can do. Make sure the online course covers guiding you through the production of your show reel and not just leave you to do your own thing.&lt;br /&gt;&lt;br /&gt;You might also want to see if the online animation school can arrange for internship in animation companies. Remember, you go there not just to intern and gain some experience, you are actually there to network. If you can impress the animator during your internship, it may be the ticket to getting your first job in animation.&lt;br /&gt;&lt;br /&gt;Be very wary of schools who do not have portfolios of students to show or only showcases their teachers' works. It either means they are very new or not great at teaching. Teachers with good portfolios mean nothing if they have not exhibited the ability to impart their knowledge. There are also schools who 'borrow' portfolios from animation companies from parts of the world who seldom surf English sites. Avoid these schools like the plague! If possible, try to get details for past graduates of the course and see how they are doing now.&lt;br /&gt;&lt;br /&gt;Last but not least, you should make sure that you are comfortable with the schedule of the course. If you can't fit into the time-table or vice versa, either work your way around it or look for another school. Nothing will break down your resolution to be an animator faster than not being able to keep up with the course.&lt;br /&gt;&lt;br /&gt;By observing the points I have listed above, I believe that you will be able to gauge which online animation course is the right choice for you.&lt;br /&gt;&lt;br /&gt;I prefer not to make any recommendations to online courses as I personally have not taken any of them, and therefore cannot make any. However I have heard good things being said about Animation Mentor whom I heard is run by a bunch of experienced CG professionals. I have also compiled a list of online animation courses in my resource section. You can check them out in the Resource section found in the sidelink.&lt;br /&gt;&lt;br /&gt;I hope that this article has been helpful to you and I wish you success in finding the right online 3D education.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Study Animation Online by ALDRIC CHANG&lt;br /&gt;http://www.amazines.com/article_detail.cfm/433499?articleid=433499&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-3949415090620410104?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/3949415090620410104/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=3949415090620410104&amp;isPopup=true' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/3949415090620410104'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/3949415090620410104'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2008/04/study-animation-online.html' title='Study Animation Online'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-3543922938730735489</id><published>2008-04-11T05:57:00.000-07:00</published><updated>2008-04-11T06:00:22.569-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Animation and 3D Modeling Articles'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Animation'/><title type='text'>So You Want to be an Animator?</title><content type='html'>&lt;div align="justify"&gt;I have heard many people describe the animation industry as 'cool', 'interesting', 'glamorous' and many such similar terms. Well, no wonder 3D animation jobs are so highly sought after these days. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Depending on which part of the world you are in, there is either a shortage of job vacancies for animators or an even bigger shortage of job vacancies for animators. In short, there are more people applying to become animators than studios offering positions.&lt;br /&gt;&lt;br /&gt;In such a competitive environment, this is where a CG artist has to excel in packaging and promoting himself. You will have to learn the art of networking first of all. In many instances where the bigger studios are concerned, submitting showreels might not be sufficient to warrant the HR's attention, because big studios means lots of work and that means BUSY. &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;If you participate in trade events like software launches or trade exhibitions, chances are you can get to know a lot of studio executives. By getting to know somebody directly and having a name to contact, you might get your demo reel viewed much faster as 'you know somebody'. And if your reel is any good, chances are you will get hired, especially if the studio is in a hiring mode.&lt;br /&gt;&lt;br /&gt;Now sometimes even after you've done the above and your demo reel is really good, you still may not get a job, and that's because the studio just isn't hiring at that point in time. However, your portfolio will be kept for future references when they do have a vacancy.&lt;br /&gt;&lt;br /&gt;Also, there are times when studios just don't want to hire fresh CG artists. They may prefer to hire 'experienced staff'. But who's going to give you experience if you don't get hired by them, you ask.&lt;br /&gt;&lt;br /&gt;OK, to answer your question, first you must realize that there are a number of industries where 3D animation is used, and you may be able to get started in an industry other than the one you initially had your heart set on. If you can't find a job with an animation studio, then consider working with a web design company, a game design company, an architectural firm, a media company, an advertising company or even a product design company. Many of such companies require a 3D artist, and you can build up a portfolio and the much coveted 'experience' there.&lt;br /&gt;&lt;br /&gt;Getting an internship during your education is also a good method of paving your way to getting your first animation job. If during the internship you exhibit yourself to be a conscientious worker with good habits and skills, you might just get a job offer upon graduation. Many 3D artists got their jobs this way, so this is a very valid method of getting your first job. Another spin off from this method is by offering to work for free. Look upon it as an opportunity to learn from working professionals and to gain experience with the latest softwares and real-world projects. If you show yourself to be sincere and dedicated enough you will eventually be offered a position.&lt;br /&gt;&lt;br /&gt;Whatever the case, remember to get a demo reel produced. The reel should exhibit your best work and your skills to the fullest. Take out the crappy work and if there's nothing good to put in, then work on getting some good stuff to put in instead of putting in crap. Crap is not going to get you any job offers! A demo reel is going to make or break you, so make sure you put in 1000% effort into making the best reel you can produce. Know that the person reviewing your demo reel (if he ever picks it up) is going to spend less than 30 seconds looking for something he likes. The moment he feels bored or unimpressed he loses the incentive to continue watching your reel and you have just lost your job offer. Make your reel as interesting and as impressive as possible. Leave what happens next to providence.&lt;br /&gt;&lt;br /&gt;Do your best and you can tell yourself at least you have tried. I wish you success in your job hunting! &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;So You Want to be an Animator? - by ALDRIC CHANG&lt;br /&gt;&lt;br /&gt;http://www.amazines.com/article_detail.cfm/433498?articleid=433498&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-3543922938730735489?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/3543922938730735489/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=3543922938730735489&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/3543922938730735489'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/3543922938730735489'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2008/04/so-you-want-to-be-animator.html' title='So You Want to be an Animator?'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-6655766177817958005</id><published>2008-02-28T05:51:00.000-08:00</published><updated>2008-11-13T15:13:05.074-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='My 3D Animation 3D Modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Animation 3D Modeling'/><title type='text'>3d Model of Snail - 3Ds Max Modeling</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/__ApBrT6fssM/R8a8x9Ieq-I/AAAAAAAAA4M/XtIBde0_95o/s1600-h/snail-2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5172028788491332578" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/__ApBrT6fssM/R8a8x9Ieq-I/AAAAAAAAA4M/XtIBde0_95o/s400/snail-2.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-6655766177817958005?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/6655766177817958005/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=6655766177817958005&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/6655766177817958005'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/6655766177817958005'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2008/02/3d-model-of-snail-3ds-max-modeling.html' title='3d Model of Snail - 3Ds Max Modeling'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/__ApBrT6fssM/R8a8x9Ieq-I/AAAAAAAAA4M/XtIBde0_95o/s72-c/snail-2.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-3355257860100125984</id><published>2008-02-20T23:34:00.000-08:00</published><updated>2008-11-13T15:13:05.211-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Animation'/><title type='text'>Age Of 3d Animation</title><content type='html'>&lt;div align="justify"&gt;&lt;a href="http://2.bp.blogspot.com/__ApBrT6fssM/R70qZNIeqzI/AAAAAAAAA24/3VA1b7aAIP8/s1600-h/ed.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5169334559801518898" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/__ApBrT6fssM/R70qZNIeqzI/AAAAAAAAA24/3VA1b7aAIP8/s400/ed.jpg" border="0" /&gt;&lt;/a&gt; The art of creating and moving images with the use of computer is generally termed as 3D Animation. The era of 3D animation&lt;br /&gt;can be dated back to the early nineties when the first 3D animation film “Toy Story”&lt;br /&gt;&lt;br /&gt;was created. With the passage of time there was tremendous transformation in 3D animation and many more movies were created.&lt;br /&gt;&lt;br /&gt;The power and effectiveness of 3D animation became apparent when “Jurassic Park” hit the cinema screen in 1993. It really was&lt;br /&gt;&lt;br /&gt;wonder created with the help of 3D Animation. The most powerful animal, “the dinosaur” was brought to life. The movie stands&lt;br /&gt;&lt;br /&gt;as testimony to the powers of 3D Animation.&lt;br /&gt;&lt;br /&gt;The Age of 3D animation has certainly brought about a revolution. There is hardly any area where 3D Animation is not playing&lt;br /&gt;&lt;br /&gt;a pivotal role. The popularity of computer animation has skyrocketed in this age of 3D Animation. The superiority of 3D&lt;br /&gt;&lt;br /&gt;Animation has several reasons. A few important ones are spelled out in the para to a follow.&lt;br /&gt;&lt;br /&gt;In the age of 3D Animation crystal clear images can be revealed in a very short period of time and the impact created is just&lt;br /&gt;&lt;br /&gt;unimaginable. It is true to say that concepts and ideas which are not easy to be expressed in words or even through&lt;br /&gt;&lt;br /&gt;illustrations can not only be created easily but also analyzed from different perspectives. The dimensional feature of 3D&lt;br /&gt;&lt;br /&gt;Animation is where its true power lies and its ability to portray movement is exceptional. A huge amount of scientific data&lt;br /&gt;&lt;br /&gt;of movements is combined and presented in a simplistic manner. An advantaged tagged to this attribute of 3D animation is that&lt;br /&gt;&lt;br /&gt;it creates a long lasting impact on the memory and the viewer tends to retain the image for a much longer time and that too&lt;br /&gt;&lt;br /&gt;with accuracy.&lt;br /&gt;&lt;br /&gt;Age of 3D animation brings to light limitless possibilities. It is a fine&lt;br /&gt;&lt;br /&gt;communicating tool which offers more information at a faster rate, presents complex concepts in a simplified manner and also&lt;br /&gt;&lt;br /&gt;helps turn an idea or even a hint into reality. Recreation of any event, expensive or dangerous to reproduce, is possible in&lt;br /&gt;&lt;br /&gt;this age of 3D Animation. Fine examples of this would be an air crash, demolition of buildings and /or creation of colonies.&lt;br /&gt;&lt;br /&gt;In the age of 3D Animation photo-realistic effects are possible by using virtual light sources from different angles with a&lt;br /&gt;&lt;br /&gt;fine blend of reflection, transparency and shadowing. One big area where 3D Animation is brining about a huge and fast&lt;br /&gt;&lt;br /&gt;transformation is Architecture. The 3-dimensional models are more accurate and make it easier to see and study the possible&lt;br /&gt;&lt;br /&gt;relationship of the buildings with the environment.&lt;br /&gt;&lt;br /&gt;In the age of 3D animation there is no limit in so far as the software packages are concerned. You can find several packages&lt;br /&gt;&lt;br /&gt;in the market but the main and only problem that there are far too many and there re endless companies who have created their&lt;br /&gt;&lt;br /&gt;own 3D animation packages on the pretext that the ones available don’t suit their purpose. However, there are still a few&lt;br /&gt;&lt;br /&gt;standardized ones. The first and the most familiar one that comes to mind is ‘Alias Maya’. It is a software which allows you&lt;br /&gt;&lt;br /&gt;to create models, texture and animate, tight them and lots more. Another package which stands a rival to ‘Alias Maya’ is ‘3DS&lt;br /&gt;&lt;br /&gt;max’, it is a package with almost the same facilities that one would find in ‘Alias Maya’ its advantage is that it allows you&lt;br /&gt;&lt;br /&gt;to from ‘Maya’ to ‘3DS max’ and vice-versa. A few other software packages are Cinema 4D, Bodyshop, Light ware 3D and many&lt;br /&gt;&lt;br /&gt;more.&lt;br /&gt;&lt;br /&gt;The future of 3D Animation is far reaching there are going to be more and more, different areas where 3D Animation is going&lt;br /&gt;&lt;br /&gt;to bring about a radical change. However, one area of challenge for 3D Animation is a photorealistic animation of humans. As&lt;br /&gt;&lt;br /&gt;of now animal characters, fantasy characters, robots or cartoon like humans are shown but time is not far off when you will&lt;br /&gt;&lt;br /&gt;http://www.amazines.com/article_detail.cfm/313637?articleid=313637-Age Of 3d Animation by DEEP RAJ &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-3355257860100125984?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/3355257860100125984/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=3355257860100125984&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/3355257860100125984'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/3355257860100125984'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2008/02/age-of-3d-animation.html' title='Age Of 3d Animation'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/__ApBrT6fssM/R70qZNIeqzI/AAAAAAAAA24/3VA1b7aAIP8/s72-c/ed.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-3989269499186586638</id><published>2008-02-20T23:08:00.000-08:00</published><updated>2008-11-13T15:13:05.421-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='character animation'/><title type='text'>History of Motion Capture for Computer Character Animation</title><content type='html'>&lt;div align="justify"&gt;&lt;a href="http://4.bp.blogspot.com/__ApBrT6fssM/R70kStIeqyI/AAAAAAAAA2w/xPq9U8PlJb4/s1600-h/ch.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5169327851062602530" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://4.bp.blogspot.com/__ApBrT6fssM/R70kStIeqyI/AAAAAAAAA2w/xPq9U8PlJb4/s400/ch.jpg" border="0" /&gt;&lt;/a&gt; The use of motion capture for computer character animation is relatively new, having begun in the late 1970's, and only now beginning to become widespread. Motion capture is the recording of human body movement (or other movement) for immediate or delayed analysis and playback. Motion capture for computer character animation involves the mapping of human motion onto the motion of a computer character. To get convincing motion for the human characters, Disney studios traced animation over film footage of live actors playing out the scenes.&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="justify"&gt;This method, called rotoscoping, has been successfully used for human characters ever since.The rotoscoping was invented by max fleischer in 1915.The first cartoon character has to be rotoscope was "koko the clown".He want to use koko to convinced the big studio in the new process for the project.Walt Disney use the rotoscoping technique in 1937 to create motion of human characteristic in snow white.The decision of using rotoscoping technique is realistic human motion. In 1970's it began to be feasible to animate characters by computer, animators adapted traditional techniques,includingrotoscoping.There is several name in the motion capture history;&lt;br /&gt;&lt;br /&gt;Pioneers of Motion Capture Eadweard Muybridge (1830 - 1904) - pioneer photographer of the moving image Étienne-Jules Marey - First person to analyze human and animal motion with video Harold E. "Doc" Edgerton (1903-1990) -High Speed stroboscopic photography Max Fleischer (1915) - Rotoscoping Lee Harrison III (1960's) - Scanimation Walt Disney - Multiplane Camera&lt;br /&gt;&lt;br /&gt;The motion capture problems The goal of motion capture is to record the movement of a performer (typically,but not always,human) in a compact and usable manner.Computer graphics and computer vision usually abstract the body into a small number of rigid segments that rotate relative to one another.The motion capture problem we consider therefore must have the following form: given a single stream of video observations of a performer, compute a 3D skeletal representation of the motion of sufficient quality to be useful for animation. The specific challenges of animation make the problem even tougher.&lt;br /&gt;&lt;br /&gt;- Unlike applications such as recognition and surveillance, animation does care about small details.&lt;br /&gt;&lt;br /&gt;- Jitter and wobbles often come from uncertainty in computations,&lt;br /&gt;&lt;br /&gt;- The importance of high frequencies means that filtering is not a viable tool for noise removal at video sampling rates.&lt;br /&gt;&lt;br /&gt;http://www.amazines.com/article_detail.cfm/314423?articleid=314423&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-3989269499186586638?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/3989269499186586638/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=3989269499186586638&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/3989269499186586638'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/3989269499186586638'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2008/02/history-of-motion-capture-for-computer.html' title='History of Motion Capture for Computer Character Animation'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/__ApBrT6fssM/R70kStIeqyI/AAAAAAAAA2w/xPq9U8PlJb4/s72-c/ch.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-8775331869326949798</id><published>2008-02-20T22:53:00.000-08:00</published><updated>2008-11-13T15:13:05.549-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='animation industry'/><category scheme='http://www.blogger.com/atom/ns#' term='China&apos;s animation'/><title type='text'>Animation Business In China - An Uncertain Outlook</title><content type='html'>&lt;div align="justify"&gt;&lt;a href="http://2.bp.blogspot.com/__ApBrT6fssM/R70iuNIeqxI/AAAAAAAAA2o/e51H_hI0UnA/s1600-h/thumbnail.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5169326124485749522" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://2.bp.blogspot.com/__ApBrT6fssM/R70iuNIeqxI/AAAAAAAAA2o/e51H_hI0UnA/s400/thumbnail.jpg" border="0" /&gt;&lt;/a&gt; The future for China's animation industry is uncertain.&lt;br /&gt;&lt;br /&gt;Since the late 80s, China has been a choice location for outsourcing 2D cartoon series to due to its low cost. But since a couple of years back, the number of outsourced projects to China has decreased, and the future for China's animation industry is uncertain as homegrown animation products are also not bringing in the cash.&lt;br /&gt;&lt;br /&gt;At of this moment, the China economy is rising at a meteoric rate and wages are also increasing due to higher standards of living. The higher wages and increasing costs are discouraging some companies from outsourcing their work to China. In the wake of countries like India, Thailand and the Philippines competing for a piece of the outsourcing pie, China struggles even more as it loses some ground due to the language barrier. Most outsourcing companies hail from English speaking territories and the Chinese are more lacking in English than their Indian and Filipino competitors.&lt;br /&gt;&lt;br /&gt;Due to this, China animation companies figured that they had to stop depending on outsourced work and start creating their own intellectual property. If the foreigners could make their billions through animation, why couldn't they?&lt;br /&gt;&lt;br /&gt;After all, they have the expertise and experience garnered through years of outsourcing work right?&lt;br /&gt;&lt;br /&gt;Well, not quite right. The problem is - they are technically sound but creatively weak! 90 that are accepted as the 'cream of the crop', only some are good enough to sell to the rest of the world. And by rest of the world, I mean just a handful of territories.&lt;br /&gt;&lt;br /&gt;Enter the Chinese government, who came up with policies to grant monetary incentives to Chinese companies who produce their own original content in an effort to encourage better production quality. But creativity is something cultivated by decades of media exposure and cultural freedom - both of which China is lacking in. It did not help that the Chinese government restricted the broadcast of foreign content on local TV stations, effectively restricting the dissemination of creativity that these foreign content bring. The monetary incentives did encourage more companies to create their own original content, but did little to increase the quality of the content. They could at best sell to China provincial TV stations (which paid very little or nothing at all) and some low-paying countries around the world, hardly recouping their investments.&lt;br /&gt;&lt;br /&gt;The animation companies then looked at licensing opportunities for the characters that appear in their cartoon content as a secondary source of income. However, piracy is rampant in China and many manufacturers and consumers do not respect intellectual property rights. With a population of 1.4 billion people, the merchandising potential is enormous if this situation can be improved! Strangely though, they seem to respect foreign intellectual properties much better. Walt Disney, Looney Tunes and some Korean brands are apparently enjoying healthy sales over there.&lt;br /&gt;&lt;br /&gt;At this moment, China animation companies are fighting a tough battle for their survival. Many have collapsed amidst failed venture funds and mounting debts. The ones that are surviving are doing just that - surviving. A small handful appear to be doing fine due to a healthy inflow of outsourced work. But how long can the outsourced work keep coming in? And when the tap finally stops flowing, will the China homegrown animation products finally mature enough to make it to the world market and grow secondary income through licensing and merchandising?&lt;br /&gt;&lt;br /&gt;Only time will tell.&lt;br /&gt;&lt;br /&gt;http://www.amazines.com/article_detail.cfm/425149?articleid=425149&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-8775331869326949798?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/8775331869326949798/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=8775331869326949798&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/8775331869326949798'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/8775331869326949798'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2008/02/animation-business-in-china-uncertain.html' title='Animation Business In China - An Uncertain Outlook'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/__ApBrT6fssM/R70iuNIeqxI/AAAAAAAAA2o/e51H_hI0UnA/s72-c/thumbnail.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-6580743337586086146</id><published>2008-01-31T23:21:00.000-08:00</published><updated>2008-01-31T23:23:32.995-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Modeling'/><category scheme='http://www.blogger.com/atom/ns#' term='Videos'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Animation'/><title type='text'>Chico and Ricco 3D animation Thesis</title><content type='html'>&lt;p&gt;&lt;embed src="http://www.youtube.com/v/zuarT4Tz_0k&amp;amp;rel=" width="425" height="355" type="application/x-shockwave-flash" wmode="transparent"&gt;&lt;/embed&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-6580743337586086146?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/6580743337586086146/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=6580743337586086146&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/6580743337586086146'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/6580743337586086146'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2008/01/chico-and-ricco-3d-animation-thesis.html' title='Chico and Ricco 3D animation Thesis'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-4690582249245852304</id><published>2008-01-31T22:53:00.000-08:00</published><updated>2008-01-31T22:55:08.546-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Videos'/><category scheme='http://www.blogger.com/atom/ns#' term='3D Animation tutorial'/><title type='text'>Catholic 3D Animation Tutorial</title><content type='html'>&lt;p&gt;&lt;embed src="http://www.youtube.com/v/kuozmATx4OU&amp;amp;rel=" width="425" height="355" type="application/x-shockwave-flash" wmode="transparent"&gt;&lt;/embed&gt;&lt;/p&gt;&lt;p&gt;&lt;br /&gt; &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-4690582249245852304?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/4690582249245852304/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=4690582249245852304&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/4690582249245852304'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/4690582249245852304'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2008/01/catholic-3d-animation-tutorial.html' title='Catholic 3D Animation Tutorial'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-1020591348226332316</id><published>2007-08-25T02:32:00.000-07:00</published><updated>2007-08-25T02:35:44.023-07:00</updated><title type='text'>Interaction with 3D Environments and Models - 3D Modeling and Animation</title><content type='html'>&lt;div align="justify"&gt;Scientific visualization using computer graphics has become a major challenge. Immersion and interaction with a 3D environment and comprising models of infinite size and complexity must be as realistic as possible. Attributes of appearance, perspective, visibility, sounds, illumination, etc. shall be integrated into the environment to enable a sense of presence.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Today, many industries and organizations produce 3D models that are complex from CAD drawings, items such as buildings, production plants, aircraft, ships; - landscapes with GIS; geological data for mineral exploration; medical visualizations; complex simulations, scanned or photo graphically generated; are just some of the 3D models now available. &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;These complex models can contain millions of 3D primitives and objects, with faces, vertices, dimension and attribute data sets. Data sets can also contain many parameters associated with the 3Dmodel.Accessing these 3D models in real-time can now be achieved using the latest PCs, 3D engines, and using DSL for high bandwidth and low latency. &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Real-time processing, acquisition, and visualization with immersive and interaction are possible with high frame rates. Graphics cards and software techniques have been developed to accelerate rendering, etc. of the data sets. Latest PCs with high-end graphics cards provide astounding results.When these 3D Models are used in a 3D environment these techniques enable a sense of presence for the users; this 3D environment enables full 3D movement, with voice, sound, and interaction with objects and other users (up to 32 users can be present). &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;a href="http://www.goarticles.com/cgi-bin/showa.cgi?C=304404"&gt;http://www.goarticles.com/cgi-bin/showa.cgi?C=304404&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-1020591348226332316?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/1020591348226332316/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=1020591348226332316&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/1020591348226332316'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/1020591348226332316'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/interaction-with-3d-environments-and_25.html' title='Interaction with 3D Environments and Models - 3D Modeling and Animation'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-6500927841723792368</id><published>2007-08-25T02:28:00.000-07:00</published><updated>2007-08-25T02:32:19.353-07:00</updated><title type='text'>3D Rendering with a Transparent Background - 3D Modeling And Animation</title><content type='html'>&lt;div align="justify"&gt;As a graphic designer I sometimes have to render an object with a transparent background. These objects are usually placed in brochures, catalogs and/or advertisements. In Feburary, we were working on a project that required rendered objects instead of photos. The problem we were running into is not having smooth edges on our rendered objects after clipping out the background. So, I came across a technique that allows you to prep 3D objects for Photoshop background clipping. This technique will allow you to create a 3D object with a transparent background. To perform this technique you will need some knowledge in 3D Studio Max R3 and Photoshop 7 and above.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Step 1: First we will begin with an object to render in 3D Studio Max. Choose an object with in your files you wish to clip out the background. Go to preference under the customize tab. In the Preference settings dialoge box under the viewport tab check the Filter Enviroment Background box.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Step 2: Next, go to the render scene dialoge box and set the output size to your specific size. Under render output select the save file box and save your file as a .tga file then render your object.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Step 3: When your rendering is complete open the .tga file in Photoshop. Go to the channels tab and turn off the Alpha 1 layer channel.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Step 4: Now, go to your layers and make your background image layer a layer. Notice the background layer has a red background. Select the magic wand tool and select the red area. Under the select tab go to feather and set the feather weight. Now delete the red background.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Step 5: Save your file as a .tif and be sure the Save as Transparent is checked then click save.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;You now have a rendered image saved with a transparent background.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;a href="http://www.paragongrafix.com/"&gt;http://www.paragongrafix.com&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.lniver2000.com/"&gt;http://www.lniver2000.com&lt;/a&gt;&lt;br /&gt;Creative Design Solutions - Graphic Design, Custom Web Design, Photo Editing&lt;br /&gt;The Shopping Mall - Shop Til' You Drop&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;a href="http://www.goarticles.com/cgi-bin/showa.cgi?C=277092"&gt;http://www.goarticles.com/cgi-bin/showa.cgi?C=277092&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-6500927841723792368?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/6500927841723792368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=6500927841723792368&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/6500927841723792368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/6500927841723792368'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/3d-rendering-with-transparent.html' title='3D Rendering with a Transparent Background - 3D Modeling And Animation'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-1958340898778769466</id><published>2007-08-25T02:26:00.000-07:00</published><updated>2007-08-25T02:28:46.988-07:00</updated><title type='text'>Jobs In The Video Game Industry - Be A Game Artist - 3D Modeling and Animation</title><content type='html'>&lt;div align="justify"&gt;So you’re a gamer. You spend your weekends slaying the Covenant and hunting orcs. You stare into your television set longingly, absolutely enamored by the beautiful artwork that game developers all over the world are able to bring to you right there in your living room. The video game industry is a vast and quickly growing field and if you’ve got the drive and the artistic talent, game design could be the perfect job for you.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Video games are one of the most visual mediums we have. Epic worlds are created, with thousands of details that the casual gamer may never even see. A cast of hundreds, dozens more monsters and villains, and fantastic landscapes and worldscapes populate all of the greatest games. Rightfully, there are hundreds of artists whose job it is every day to design these wondrous images for games. The video game industry is built on the artistic talent of a few very gifted individuals, one of whom could be you.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;The most important thing to remember is that you must not only be incredibly talented, but willing to put in the hard work and learn. The video game industry has its own niches and rules just like any other career and when you jump into game design, you’d better be ready to learn them.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;It’s only recently that the game industry has even begun to hire special artists. The technology didn’t use to allow for it. But now, every character and building must be carefully designed before it can go into a game. As a game artist, you’ll be working on 3D models, 2D sketches, hand-sculpted models for use in 3D modeling, and much more. You should be prepared for any facet of artistic expression and be fully willing to offer any and all amazing ideas.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Game artists will work directly under the art director and game designer, the two figureheads of game design elements. Generally the job will consist of bringing to life all of the concepts presented by the writers and theorists. But, absolute artistic freedom is not necessarily given to all game artists. You must be flexible in your design, willing to work with the programming limitations of your game.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;If you create something you find epic and beautiful and your game designer comes back and tells you that it’s not going to work in the program, or the technology is insufficient, you must be capable of reworking your vision. Game artistry is as much art as it is structured design, almost like architecture. It’s a team effort, in which you give and receive feedback constantly.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Game artistry is just one of many possible jobs in the video game industry. You might find you aren’t comfortable with your artistic talent, or that you’d rather work directly on modeling, or you’d like to be one of those writers. There are many other job options in the video game industry to look into if art design isn’t for you and if you’re set on working in game design, you should check out them all.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;br /&gt;Article Source: &lt;a href="http://ezinearticles.com/?expert=Hitoshi_Jones"&gt;http://EzineArticles.com/?expert=Hitoshi_Jones&lt;/a&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-1958340898778769466?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/1958340898778769466/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=1958340898778769466&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/1958340898778769466'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/1958340898778769466'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/jobs-in-video-game-industry-be-game.html' title='Jobs In The Video Game Industry - Be A Game Artist - 3D Modeling and Animation'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-7837716773982004008</id><published>2007-08-25T02:22:00.000-07:00</published><updated>2007-08-25T02:24:59.647-07:00</updated><title type='text'>The Duties of A Landscaping Architect</title><content type='html'>&lt;div align="justify"&gt;Landscaping architects are responsible for landscaping of public and private architectural space. A landscaping architect generates landscaping design ideas and based on these ideas create landscaping plans in the form of technical drawings, sketches etc.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;However the task generating landscaping ideas is generally carried out in two ways. the first method is a spontaneous method. This requires a lot of experience and creativity. The second method is fairly simple and anyone can do it with little practice. This method of designing can be termed as analytical method, where the architect reaches the final design solution by trials and errors.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;In this method, before the architect generates any primary design sketches, collects raw data with him. The raw data usually may include the following things 1) The dimensions of the plot2) North direction3) Nature and topology of land 9flat or sloping)4) Amount of sunlight, wind5) Direction of sunlight, wind speeds6) Presence of neighboring structures or any other influential factor such as seashore/railway line, highway, etc.7) Quality of soil 8) Access points to the plot9) Most important, requirements of the client&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Using this raw data the architect the generates unique ideas from his own experience and creates plans, elevations, sketches using 3d modeling landscaping design software, etc. This is where the duty of the landscaping architect finishes. The construction and execution of the landscaping design is not an architect's job. if the plans have been approved by the client the architect hands over the plans and other drawings such as construction details, quantities to the person who executes the design on site.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;The person who executes the entire design according to the drawings provided by the landscaping architect is termed as a "landscaping contractor". The architect's duty includes supervision of the site during execution to see that the landscaping contractor carefully follows the design for necessary dimensions materials, their particular manufacturers, etc. For example if the architect has specified to use “outdoor lights” from only a particular manufacturer, it is mandatory to the landscaping contractor to use them during execution.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Thus the duties of the landscaping architect are wide, starting from the observation of the empty site toe the execution of the complete project till it's final stage.&lt;br /&gt;Copyright Shrinivas Vaidya&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Want more free tips on landscaping architect and his duties? Visit my website &lt;a href="http://www.landscapingdatabase.com/"&gt;http://www.LandscapingDatabase.com&lt;/a&gt; to get great free tips to create a stunning landscaping ideas easily.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Article Source: &lt;a href="http://ezinearticles.com/?expert=Shrinivas_Vaidya"&gt;http://EzineArticles.com/?expert=Shrinivas_Vaidya&lt;/a&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-7837716773982004008?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/7837716773982004008/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=7837716773982004008&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/7837716773982004008'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/7837716773982004008'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/duties-of-landscaping-architect.html' title='The Duties of A Landscaping Architect'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-7914931672944753406</id><published>2007-08-25T02:20:00.000-07:00</published><updated>2007-08-25T02:22:44.266-07:00</updated><title type='text'>Interaction with 3D Environments and Models =4D?  - 3D Animation - 3D Modeling</title><content type='html'>&lt;div align="justify"&gt;Scientific visualization using 3D computer graphics has become a major challenge. Immersion and interaction with a 3D environment and comprising models of infinite size and complexity shall be as realistic as possible t create a 4D environment. Attributes of appearance, perspective, visibility, sounds, illumination, etc. are integrated into the 3D environment to enable a sense of presence.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Today, many industries and organizations produce 3D models that are complex from CAD drawings, items such as buildings, production plants, aircraft, ships; - landscapes with GIS; geological data for mineral exploration; medical visualizations; complex simulations, scanned or photo graphically generated; are just some of the 3D models now available.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;These complex models can contain millions of 3D primitives and objects, with faces, vertices, dimension, and attribute data sets. Data sets can also contain many parameters associated with the 3D model. Accessing these 3D models in real-time can now be achieved using the latest PCs, 3D engines, and using broadband for high bandwidth and low latency procucing a 4D effect. &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Real-time processing, acquisition, and visualization with immersive and interaction are possible with high frame rates. Graphics cards and software techniques have been developed to accelerate rendering, etc. of the data sets. Latest PCs with high-end graphics cards provide astounding results. &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;When 3D Models are used in a 3D environment these techniques enable a sense of presence for the users simulating 4D; this 3D environment enables full 3D movement, with voice, sound, and interaction with objects and other users or avatars (up to 32 users can be present).&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;To generate these 3D environments and models requires many skills, CAD, graphics artistists/architects, 3D directors, 3D engine script writers and programmers, etc.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;a href="http://www.goarticles.com/cgi-bin/showa.cgi?C=318921"&gt;http://www.goarticles.com/cgi-bin/showa.cgi?C=318921&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-7914931672944753406?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/7914931672944753406/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=7914931672944753406&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/7914931672944753406'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/7914931672944753406'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/interaction-with-3d-environments-and.html' title='Interaction with 3D Environments and Models =4D?  - 3D Animation - 3D Modeling'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-783065156968527622</id><published>2007-08-25T02:10:00.000-07:00</published><updated>2007-08-25T02:15:16.490-07:00</updated><title type='text'>If a picture is worth a thousand words, than an animation is worth a settlement! - 3D Animation 3D Modeling</title><content type='html'>&lt;div align="justify"&gt;Courtroom re-enactment though forensic animation can be a very effective tool in persuading a jury to decide in your client's favor.  Technology is enhancing civil and criminal litigation, mediations, arbitrations and case depositions in a rapid manner. One study by the National Center for State Courts has determined that 82 percent of trials using 3D modeling as demonstrative evidence have led to victory.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;How jurors perceive a witness, speaks directly to their opinion of the witness's character.  One study by the ACTA Press stated, "A well designed animation can influence a jurors' interpretation of the participant's activities in terms of perceived aggression, curiosity, jealousy, fear, provocation, relationships, roles and responsibilities, and guilt and innocence."  Jurors will become more emotionally connected in the animation as motion, texture, and lighting are rendered in more sophisticated ways.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;How Animation can be used:&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;The development of computer forensic animation prior to deposition will highlight where information and collaboration is required, helping focus questions while eliciting complete information. By displaying 3D modeling during question and answer sessions by asking, "Is this what happened?"   Animation will make the facts clearer to the jury.  Computer animation helps juries understand in tangible terms what might otherwise remain an abstract concept. Computer forensics and 3D modeling has been proven to be better than any other type of demonstrative evidence according to a United States District Court Judge.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;"I have noticed repeatedly that when a document is displayed on the monitors, the jurors sit up and pay attention. Such attention is far greater than that given to a document or situation which they cannot see as it is being discussed by the attorney and the witness."&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;"As long as technology is beneficial in helping jurors understand the facts and, more importantly, in expediting the trial, few judges will oppose it."&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;United States District Judge Carl Rubin&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;Examples of use:&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Imagine for a moment a lawyer asking a witness, "If the truck was traveling at 50 miles per hour, and hit the side of the building in this spot, what would happen to the truck?" Working with the right 3D animator, the incident can be re-enacted with the true physics of force, surface texture and speed applied to get an enhanced image of the circumstances. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Demonstrating the intricate details of an accident scene, whether portraying a medical procedure or forensic mechanism of injury, there are virtually no limitations to what can be visualized using computer animation coupled with scientific and statistical evidence.&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;br /&gt;A vehicle traveling at X miles per hour vs. Y miles per hour &lt;/li&gt;&lt;li&gt;If a truck had veered ten feet sooner &lt;/li&gt;&lt;li&gt;If a vat of chemicals had been placed here vs. there&lt;/li&gt;&lt;li&gt;If the train operator had really seen or heard the signal &lt;/li&gt;&lt;li&gt;If the substance was indeed harmless  &lt;/li&gt;&lt;/ul&gt;&lt;div align="justify"&gt;&lt;br /&gt;Recently their was a trial where the plaintiff charged an architect with improperly designing a bridge. The defendant hired a graphic animation designer who took the blueprints, created a sketch drawing and built the bridge with the computer. Then, with the assistance of an engineer, the animator found that the bridge was designed properly. In fact, there had been an accident concerning a car colliding with a support column, which was not reported to the authorities until after the suit began. The animator then re-created the truck accident to show the damage to the bridge and its lingering effects.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;Why Use Forensic Animation:&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;3D computer animations and images remain imbedded in the mind of the viewer long after they are offered as demonstrative evidence. Accidents, models, science or medial scenes, etc. are recreated to scale, through the use of computer animation, from expert or police reports.  These animations are both visually presented to the jury.  Statistics have shown people in general are much more likely to retain visual information that auditory information such as witness testimony.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;A cardinal rule of persuasion or debate is to always show, rather than tell someone what happened.  By showing the jury your client's perspective, while the opposing side tells their client's perspective, the jury is much more likely to identify and believe the visual presentation, all things being equal.  As the old adage goes: a picture is worth a thousand words, and I would submit if a picture is worth a thousand words, than an animation is worth a settlement! &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;a href="http://www.goarticles.com/cgi-bin/showa.cgi?C=191509"&gt;http://www.goarticles.com/cgi-bin/showa.cgi?C=191509&lt;/a&gt;&lt;br /&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-783065156968527622?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/783065156968527622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=783065156968527622&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/783065156968527622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/783065156968527622'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/if-picture-is-worth-thousand-words-than.html' title='If a picture is worth a thousand words, than an animation is worth a settlement! - 3D Animation 3D Modeling'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-4906785591932638919</id><published>2007-08-24T03:14:00.000-07:00</published><updated>2007-08-24T03:16:20.564-07:00</updated><title type='text'>Cartoon Animation - 3D Animation - 3D Modeling</title><content type='html'>&lt;p align="justify"&gt; &lt;/p&gt;&lt;p align="justify"&gt;Animation is the process of linking a series of slightly different drawings especially, cartoons together to simulate movement. Phenomenon of persistence of vision normally needs 24 frames per second in a frame. If a series of 24 or less cartoon images (slightly changes) run per second it will make a cartoon animation. Cartoon Animation is a combination of two creative arts from cartoonists and animators. Cartoon animations are funniest show ever in electronics media. &lt;/p&gt;&lt;p align="justify"&gt;&lt;br /&gt;Why Cartoon Animations Cartoon animations are merged in film industries as an impact of special effect technologies. The comic characters are graphically designed by the cartoonist with putting expressions and all and animated by animators using certain software tools. The cartoonist draw objects or character based on the storyline and the motion given as per the story directs. Usually cartoon pictures are funny illustrations with a theme behind. Cartoon should strike the viewer and has to provide food for thought. And animation adds life into the same cartoons. Making animated cartoon is tough and challenging job. Maintaining quality of execution of the cartoon and animation are real knowledge of thought on any expression like sorrow, happy as well as the motions into it. &lt;/p&gt;&lt;p align="justify"&gt;&lt;br /&gt;Cartoon Animation is a sequential cartoon pictures with humorous expression based on a concept or story. Voice over is not mandatory in animations. You may or may not add voice over unless it specifies a language. It is a cross-cultural platform, where any concept can be displayed by cartoon characters. Cartoonist and Animators are such peoples, they can develop it. Computer and software help a lot to them to create varieties of animations in website stuff, games, cartoon movies and commercial applications. &lt;/p&gt;&lt;p align="justify"&gt;&lt;br /&gt;Type of Cartoon Animations The cartoon graphics may be 2 dimensional or 3 dimensional models. Due to the phenomenon of persistence of vision makes an optical illusion of motion to corresponding graphics types. &lt;/p&gt;&lt;p align="justify"&gt;&lt;br /&gt;2D Cartoon Animation: Graphics are created on the paper or computer screen using 2D bitmap or 2D vector graphics. 2D graphics are drawn on X-Y coordinate and automated computerized versions of traditional animation techniques such as of twining, morphing, blurring and interpolated. The GUI operating systems improved much of the techniques of 2D animations a lot. Software tools can be used for making 2D animations such as Macromedia Flash, PowerPoint etc. 3D Cartoon Animation: Characters, shapes and objects can be created in the computer using polygons. Three dimensional representations of geometric data is stored in the computer to perform calculations and rendering 2D images and 3D computer graphics rely on many of the same algorithms as 2D vector graphics. To give a movement for the object, a digital armature is applied that process is called rigging. Some examples of 3D animations are skeletal animation, Walk through Motion and 3D cartoon shows. 3D cartoon animation has its origin as a presentation and simulation tool for scientific data. This 3D presentation tool has proved to be more powerful and compelling than any other tool available till date. There is few latest technology to fulfill the cartoon animation needs.&lt;/p&gt;&lt;p align="justify"&gt;&lt;br /&gt;AniBoom has been promoting many amazing graphical stuff including cartoon animation. It strives to popularize the varieties, technologies and procedure of making cartoon as well as animation or all together. &lt;/p&gt;&lt;p align="justify"&gt;&lt;br /&gt;&lt;a href="http://www.goarticles.com/cgi-bin/showa.cgi?C=450399"&gt;http://www.goarticles.com/cgi-bin/showa.cgi?C=450399&lt;/a&gt;&lt;/p&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-4906785591932638919?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/4906785591932638919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=4906785591932638919&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/4906785591932638919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/4906785591932638919'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/cartoon-animation-3d-animation-3d.html' title='Cartoon Animation - 3D Animation - 3D Modeling'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-106235294599008411</id><published>2007-08-24T03:12:00.000-07:00</published><updated>2007-08-24T03:14:50.688-07:00</updated><title type='text'>ELECTRIC IMAGE ANIMATION SYSTEM (EIAS) V6.6.1 UB PORT - RELEASED - 3D Animation - 3D Modeling</title><content type='html'>&lt;div align="justify"&gt;San Antonio, TX - March 9, 2007 - EI Technology Group (EITG), developer and publisher of innovative 3D software products, is proud to announce the release of version 6.6.1 of the Universal Binary version of the Electric Image Animation System (EIAS). The update is now available for immediate download on the EITG website. EIAS 6.6.1 takes advantage of the advancements in the new generation of Intel based Macintosh computers developed by Apple. This optimized update provides astonishing speed and performance improvements over previous EIAS versions on both PowerPC and Intel based Macintosh systems.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;"The speed improvement of Electric Image Animation System 6.6 on the new Macintosh Intel computer is simply astonishing," remarks Matt Hoffman, Vice President of Development . "Now with our update to 6.6.1 we have the speed and stability customers expect from our animating and rendering software. EIAS continues to be the world's fastest rendering engine all the while producing some of the most breathtaking imagery in 3D."&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;EI Technology Group, fresh from new ownership and management restructuring, has been creating great momentum in the 3D marketplace. EITG has also just released a redesigned website online and has targeted 2007 for the release of two new 3D animation products. "EI Technology Group is on the move! We are already well on our way to version 7.0 of EIAS and have begun the development of two new products for the 3D marketplace," says Brad Parscale, CEO of EI Technology Group. "Even after having been involved in the birth of the of the 3D market twelve years ago, I've never been as excited about the future of a company as I am about EI Technology Group."&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Pricing and Availability -  Electric Image Animation System 6.6.1 is available free by download for 6.6 users. EIAS 6.6.1 has a suggested retail price of $695US for full versions and $99US upgrades for EIAS 6.5 customers. Customers with versions prior to 6.0 may upgrade for $399US. For more information or to purchase, visit our new website at &lt;a href="http://www.eitechnologygroup.com/"&gt;http://www.eitechnologygroup.com&lt;/a&gt; or call us at 1-210-377-2525.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;About EI Technology Group -  With headquarters in San Antonio, Texas, EI Technology Group, LLC is a progressive technology company that specializes in the design and distribution of award-winning 3D Animation applications for both Macintosh and Windows operating systems. EITG's software has been used in many films and television shows including but not limited to: Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K-19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG - Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U-571, Dinosaur, Terminator 2: Judgement Day - DVD Intro, Jungle Book 2, and Lost In Space. To learn more, &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;a href="http://www.goarticles.com/cgi-bin/showa.cgi?C=449229"&gt;http://www.goarticles.com/cgi-bin/showa.cgi?C=449229&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-106235294599008411?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/106235294599008411/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=106235294599008411&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/106235294599008411'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/106235294599008411'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/electric-image-animation-system-eias.html' title='ELECTRIC IMAGE ANIMATION SYSTEM (EIAS) V6.6.1 UB PORT - RELEASED - 3D Animation - 3D Modeling'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-8230717643725483368</id><published>2007-08-24T03:06:00.000-07:00</published><updated>2007-08-24T03:10:38.556-07:00</updated><title type='text'>3D Animators - Hollywood's Rising Stars - 3D Animation - 3D Modeling</title><content type='html'>&lt;div align="justify"&gt;Computer Graphics films are now definite players in the movie industry and their role is putting pressure on the traditional film industry, especially highly paid actors and actresses. Movie goers are finding that they get just as much enjoyment out of watching a big green ogre who moves and feels like we do, as they are from Pierce Brosnan or Jennifer Lopez. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;In 1995, Toy Story was the first fully CG animated film to be produced and since then, CG movies have been coming thick and fast. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;By 2005, 11 feature-length CG movies were released, and this figure was almost doubled in 2006 when the industry exploded, releasing 20 CG films.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;But who are the real stars of CG films?&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;They are the 3D artists. Thanks to computer graphics, 3D animators are now the rising stars and major players in Hollywood. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;The role of computer graphics in film has come a long way since Westworld in 1973 when 2D images were first used in a movie. This rapid industry growth means there is lots of opportunity for animators to get work. But the growth appears to depend on the amount of quality animators entering the industry. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;The power of the 3D artist was made clear after the 2006 boom when a plateau was met. The number of CG films planned for this year is on a par with last year indicating that the supply of trained 3D animators is not meeting industry demand. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;Training Animation Stars&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Increased quality education could prove to be the key to growth in this industry. Educators have the job to keep the 3D star rising. If the industry requires educators who produce quality graduates in a short time frame, the trick for educators will be to cut out the theory and teach in an intense industry simulated environment. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;Tips to the Potential Star&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;If you are looking to become a successful 3D Artist and want to work on CG movies, research your training organisation and select one that will help your career rise relatively quickly and with quality. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;a href="http://www.goarticles.com/cgi-bin/showa.cgi?C=483795"&gt;http://www.goarticles.com/cgi-bin/showa.cgi?C=483795&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-8230717643725483368?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/8230717643725483368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=8230717643725483368&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/8230717643725483368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/8230717643725483368'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/3d-animators-hollywoods-rising-stars-3d.html' title='3D Animators - Hollywood&apos;s Rising Stars - 3D Animation - 3D Modeling'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-5960102974526943185</id><published>2007-08-24T03:02:00.000-07:00</published><updated>2007-08-24T03:06:25.437-07:00</updated><title type='text'>3D Modeling for Healthy Forests - 3D Animation - 3D Modeling</title><content type='html'>&lt;div align="justify"&gt;Forest Vegetation Simulations for Fire Prevention, Healthy Forest and Saving Lives. Grid Response Research for those things, which affect the flow of life on the Surface of the Planet. Let’s discuss the thinning of the forest based on Grid Modeling and ESRI Software ARC Info modeling. We need to look at several layers of overlapping data to take into account many things such as Biomass Thinning and pre-commercial thinning of trucks less than 12 inches.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;This modeling takes into account carnivore and plant eating animals, endangered species and other things. It is good because you can take into consideration many layers of data with the ARC INFO Gird Software based on the data of tree height, elevation, GIS coordinates, GPS locations and possible fire hot spots in canyons. As well as potential slide areas and areas of secluded structures or private lands which could be affected and pose potential loss of life. Or areas of extreme fire hazard based on wind speeds in the atmosphere, winds aloft known data and lightening strike data.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Areas of bark beetle and other problems could be thinned as those inferior trees could not sustain. Also areas of prescribed burning which dies kill the underbrush fuel and smaller trees of 4-6 inches in diameter or less, but with flame heights controlled in certain seasons which are not dangerous to do controlled prescribed burns you could keep the forest healthy after removing the above mentioned and harvesting the surplus. Here is the explanation of how to deal with the complexities in computer modeling and simulation of forest policy.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;a href="http://www.fs.fed.us/r5/snfpa/library/arch...ume3/appn_b.pdf"&gt;http://www.fs.fed.us/r5/snfpa/library/arch...ume3/appn_b.pdf&lt;/a&gt;&lt;br /&gt;(This Study is old and much of the new studies and software is event better). Such under burning helps the forest and prevents the big burns as we saw recently in California. During years of severe drought certain species of trees in our forest population, take a tremendous hit, in some cases up to 60% of a certain species will be eaten alive by insects. There is no sense in wasting that level of forest destruction.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;What we find is that after the bugs come the fires of the dried and dead timber, which burn so hot they kill even the old growth of 60-inch trunks and up burning hotter and nothing survives. Many of these fires are man made. Then next comes the floods and land slides preventing fast growth of new seedlings. Floods are serious and I can certainly remember doing my share of sand bagging the following years after large California Wildfires. Please read the following so you can understand the subject matter before continuing; Regarding the effect of water and droughts on the forest, you must understand the severity of the issues of the issues. We still have severe droughts in Montana, WY, ID, NM and it will be a few more good solid rain years before AZ and CA are out of the woods. Meanwhile due to changes in the Jet Stream flows OR and WA have both been added to the list of drought areas, these states are normally flush with water.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;When we allow growth and put out the small natural fires without taking out the dead wood, under growth we make the eventual fires huge with 120 plus tons of fuel sitting ion each acre. I cannot tell you how to get out that much underbrush without putting in a few roads. But I can tell you how to figure out what growth to take and what growth to leave so that you do not have the entire forest burn down. This can be calculated using computer modeling and Lighter than air UAVs can mark the trees to be removed and the most problematic areas for fires, insects, pathogens, flooding, etc.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Healthy forests are pretty important on our Planet, it is obvious that we need them. And there is no reason to let the entire forest go up in smoke just because in our infinite wisdom we have affected the natural flow of things after millions of years of evolution. The latest fire simulations are much better today than in previous years due to the large numbers of people working on this. Here is a paper being prepared which outlines all the variables, which are encountered and can taken into consideration through such modeling.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;a href="http://www.ncgia.ucsb.edu/giscc/units/u130/u130.html"&gt;http://www.ncgia.ucsb.edu/giscc/units/u130/u130.html&lt;/a&gt;&lt;br /&gt;When I first got involved with ESRI ARC Info and Arc Data in 1993 things were taking a new turn. Back then the software was more limited than today as we have better database capabilities.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;a href="http://www.rand.org/education/mcarthur/Talks/esri.html"&gt;http://www.rand.org/education/mcarthur/Talks/esri.html&lt;/a&gt;&lt;br /&gt;If we take what we learn in wars and fighting the enemies and use such scenarios to fight unhealthy forest areas, insects, drought and water issues, we can prevent the catastrophic fires like we saw recently. Even though we know they have been part of the forest since before mankind has occupied the continent. It is important with these new innovations that we apply high tech tools to help us manage fire risks and good forestry policies.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;br /&gt;Article Source: &lt;a href="http://ezinearticles.com/?expert=Lance_Winslow"&gt;http://EzineArticles.com/?expert=Lance_Winslow&lt;/a&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-5960102974526943185?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/5960102974526943185/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=5960102974526943185&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/5960102974526943185'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/5960102974526943185'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/3d-modeling-for-healthy-forests-3d.html' title='3D Modeling for Healthy Forests - 3D Animation - 3D Modeling'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-2045577102963150269</id><published>2007-08-24T02:57:00.000-07:00</published><updated>2007-08-24T03:01:40.014-07:00</updated><title type='text'>Rewarding Careers In Video Game Design - 3D Animation - 3D Modeling</title><content type='html'>&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;Companies are interested in hiring those people who have a natural instinct of what makes a game good or bad, someone who knows how to design good games, a person who is passionate about playing video games. Secondly, while designing, one comes across many problems so they need someone with good problem solving skills. Last but not the least, companies need a person who can do things efficiently in a very short span of time, because of the fast paced competition in this industry.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;Training Requirements&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Not everyone can become a video game designer. It requires very specific training from a video game designing school. Many degrees are available online.Colleges and universities offer degree programs and technical training in video games designing. These programs help you to develop various levels in the game from the beginning till the final stages. Technical training includes drawing, characterization, editing, interactive media and game design which strengthens your foundation for video game design. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;Working Environment&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Working as a video game designer involves working with a team of people from different fields who coordinate different aspects of the game to create a new video game. If you are interested in making a career in this industry you could choose from a wide range of positions. A storyboard or character artist works out the skeleton with sketches and paintings of the different elements of the game. For this you need advanced technical training in graphic design and computer animation, which helps you to put your ideas through. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Animators and character artist produce the characters of the game and give it a real look and feel with the help of 3D programs. Creating a new game is a long process and designing is one of the major stages. The team is made up of a lead designer and other level designers. It is the responsibility of the level designers to create the right environment at different levels of the game for the player. They perceive the design team's vision of the game and create the necessary impact. They have to make the game exciting and engrossing. As the levels change, environment designers give the game a three dimensional quality. Texture artists give the flesh and skin to the various elements of the game. They see to it that the textures are convincingly fitted to their characters.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Programmers make the video game engine run. C++ is the preferred programming language. This is an essential part of video games. AI is helpful in creating different elements of the game. Interface designers create menus heads up display in the game. Sound and audio experts create the required dramatic sound effects of the game and set the right mood. Professional testers deal with bugs and other related problems. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;With the help of specialized training in advanced graphic design and your passion for video games you will be able to bring your video game characters to life and use your conceptual skills to bring out the concept envisioned. This will prove to be a valued asset for creating new video games and give you the required cutting edge to succeed in this competitive industry. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;a href="http://www.articlecircle.com/career/rewarding-careers-in-video-game-design.html"&gt;http://www.articlecircle.com/career/rewarding-careers-in-video-game-design.html&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-2045577102963150269?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/2045577102963150269/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=2045577102963150269&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/2045577102963150269'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/2045577102963150269'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/rewarding-careers-in-video-game-design.html' title='Rewarding Careers In Video Game Design - 3D Animation - 3D Modeling'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-3680192118371624258</id><published>2007-08-21T06:44:00.000-07:00</published><updated>2007-08-21T06:51:12.243-07:00</updated><title type='text'>The World Of Maya - 3D Animation and 3D Modeling</title><content type='html'>&lt;div align="justify"&gt;If we are to talk about &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;computer animation&lt;/span&gt;&lt;/strong&gt; and the software associated with it, there is one name we can't afford to miss--that's '&lt;span style="color:#ffcc66;"&gt;&lt;strong&gt;Maya&lt;/strong&gt;&lt;/span&gt;'! Maya is the leading name in &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;3D animation&lt;/span&gt;&lt;/strong&gt; and &lt;span style="color:#ffcc66;"&gt;&lt;strong&gt;rendering&lt;/strong&gt;&lt;/span&gt; software for its high-end features and unique capabilities. Getting its name from the Sanskrit word for 'illusion', Maya indeed lives up to it by its powerfully impressive potential, which have enraptured all the animation-crazy creatures of the present world. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;To let you in this world of illusion and Maya, you must know its origin. This is an integrated 3D software package, developed from &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;Alias' Power Animator&lt;/span&gt;&lt;/strong&gt;. Maya has been released in two versions--&lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;May Complete&lt;/span&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;Maya Unlimited&lt;/span&gt;&lt;/strong&gt; (the more advanced version). Many popular feature films of today owe their fame to Maya. For instance, Jurassic Park, Terminator 2: Judgment Day have their fame rested on the power of Maya 3D animation. Maya's originator Alias Research merged with WavefrontTDI and this resulted in great synergies; both combined their best software strengths taking each step closer to the discovery of 'Maya'. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Alias moved the Mac product 'Alias Sketch!' to the SGI platform and modified it further with the code name 'Maya'. This was when this word first came into use. Later, AliasWavefront merger took the Maya saga forward inspiring customers to switch to this high-end product. When Alias was acquired by Autodesk in 2005-2006, this software came to be known as Autodesk Maya.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Maya not just takes prides in its versatile &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;modeler&lt;/span&gt;&lt;/strong&gt;, &lt;span style="color:#ffcc66;"&gt;&lt;strong&gt;character animation&lt;/strong&gt;&lt;/span&gt; and &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;visual effects&lt;/span&gt;&lt;/strong&gt; capabilities; it is also strongly popular in &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;video game development&lt;/span&gt;&lt;/strong&gt;. Its node-based &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;architecture&lt;/span&gt;&lt;/strong&gt; helps in creating complex animation and rendering links. Because of its complex functionality, it is quite difficult to learn this. However, Maya tutorials are plenty over the web to help learn comfortably or take guidance. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Maya has also been used in some of the finest animated television shows that time has ever produced. It has a customizable interface which helps in bringing about various high-end visual effects. This is one interesting feature in Maya--its adaptability to third-party software, functioning in the garb of another software. So this precisely explains why Maya is the software of choice in big studios where customized codes are written for production. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;With Maya, you are capable of &lt;span style="color:#ffcc66;"&gt;&lt;strong&gt;keyframe&lt;/strong&gt;&lt;/span&gt;, &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;nonlinear&lt;/span&gt;&lt;/strong&gt;, and &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;path animation&lt;/span&gt;&lt;/strong&gt;, &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;motion capture animation&lt;/span&gt;&lt;/strong&gt;, &lt;span style="color:#ffcc66;"&gt;&lt;strong&gt;skinning&lt;/strong&gt;&lt;/span&gt;, &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;rendering&lt;/span&gt;&lt;/strong&gt; (shading, lighting, and paint effects), &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;constraints&lt;/span&gt;&lt;/strong&gt;, &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;character sets&lt;/span&gt;&lt;/strong&gt;, &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;mental ray rendering&lt;/span&gt;&lt;/strong&gt;, and more. The Unlimited version also helps you to implement cloth, hair, fluid and fur simulation, etc. along with scripting and plug-ins. Maya 3d tutorials are something which you can always fall back on whenever you need guidance or would like to challenge your own understanding of the software. So enjoy being transfixed to this illusion of Maya. &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;a href="http://www.goarticles.com/cgi-bin/showa.cgi?C=576551"&gt;http://www.goarticles.com/cgi-bin/showa.cgi?C=576551&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-3680192118371624258?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/3680192118371624258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=3680192118371624258&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/3680192118371624258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/3680192118371624258'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/world-of-maya-3d-animation-and-3d.html' title='The World Of Maya - 3D Animation and 3D Modeling'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-219932546994440171</id><published>2007-08-21T06:40:00.000-07:00</published><updated>2007-08-21T06:44:33.276-07:00</updated><title type='text'>A Blueprint For Success With Animation And Game Design - 3D Animation and 3D Modeling</title><content type='html'>&lt;div align="justify"&gt;One look and it's not hard to tell how much &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;animation and game design&lt;/span&gt;&lt;/strong&gt; play a role in the world of media arts. The number of new technologies all rolling around together in the same pot is what ends up creating the stunning visual effects that leave people wanting more. The only limits there are seem to come with the boundaries of the imagination.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;The soaring popularity of &lt;span style="color:#ffcc66;"&gt;&lt;strong&gt;video games&lt;/strong&gt;&lt;/span&gt; has a great deal to do with the lifelike animation. Great animation and other elements of game design work together to make the player feel as if he or she is actually in the middle of it all. When this happens, a game is considered to be truly successful.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Rarely does anyone stop and think about all the elements that go into animation and game design. The sleek and finished end product disguises months, if not years, of ground floor concept development all the way to marketing and public relations. Without the individuals behind the project working in cooperation, most concepts would never even get off the floor.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Those who enter the world of animation and gaming often do so because it is their passion. They not only love video games but the many facets of which they can consist. Luckily, there are now many educational options that allow the complete study of this type of media.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;As technology continues to evolve, it takes the venues of animation and game design with it. Those who study in this area will not only learn the aspects of such things as &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;CAD&lt;/span&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;3D&lt;/span&gt;&lt;/strong&gt; &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;applications&lt;/span&gt;&lt;/strong&gt;, they will continuously update their certifications in the field. A &lt;span style="color:#ffcc66;"&gt;&lt;strong&gt;career in gaming&lt;/strong&gt;&lt;/span&gt; and design means being at the forefront, and staying at the forefront, of all the latest technological developments.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Because of the need for high-level skills in &lt;strong&gt;&lt;span style="color:#ffff00;"&gt;3D modeling&lt;/span&gt;&lt;/strong&gt; or the concepts of game development, entry-level positions to this type of career will require at least a Bachelor's degree. Prospective employers of the gaming world are looking to be the best and want employees who walk in the door with phenomenal skills. Exceptional skills coupled with passion make for the most winning combination.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;A Bachelor's degree is what gives students a foundation in the basic elements of both gaming and design along with their practical applications. From developing a story to &lt;span style="color:#ffcc66;"&gt;&lt;strong&gt;character design and modeling&lt;/strong&gt;&lt;/span&gt;, this is where many students begin to develop their portfolios. In no time, many find they are able to branch out into various areas of the career path that suits them best.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;A Master's degree allows an individual to combine their experience and education to handle the responsibilities of running entire departments. Ensuring the collaboration of different departments is always a necessary aspect of game development. From visual concept development to public relations, each plays a very necessary role in ensuring a game's success.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Those who choose this vocation often do well because their job brings them such a high level of personal fulfillment. It is also a field that is growing by leaps and bounds and has a very solid future. A career that has such a strong foundation in technology can also mean a higher starting salary than other careers.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Animation and game design is an area that is catching on like wildfire. A laid-back field, rarely will one be required to wear a shirt and tie to work. At the same time, it is one of the most competitive occupations, requiring the best in high tech skills. In this vocation, individuals combine their passion and their career and that is the very recipe to their inevitable success.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;a href="http://www.goarticles.com/cgi-bin/showa.cgi?C=558216"&gt;http://www.goarticles.com/cgi-bin/showa.cgi?C=558216&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-219932546994440171?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/219932546994440171/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=219932546994440171&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/219932546994440171'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/219932546994440171'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/blueprint-for-success-with-animation.html' title='A Blueprint For Success With Animation And Game Design - 3D Animation and 3D Modeling'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-3413673689222385986</id><published>2007-08-21T06:34:00.000-07:00</published><updated>2007-08-21T06:38:46.505-07:00</updated><title type='text'>3d Studio Max - 3D Animation and  3D Modeling</title><content type='html'>&lt;div align="justify"&gt;&lt;span style="color:#ffcc66;"&gt;&lt;strong&gt;3d Studio Max&lt;/strong&gt;&lt;/span&gt; is the de facto industry standard animation and modeling software.3D Studio Max is quite expensive so it can be out of the reach of the pockets of a lot of amateurs; however the software is worth every penny to a serious animation professional as nothing comes close for functionality, versatility and sheer features.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Whether done by hand or computer, animation can be a long winded and pain-staking process, in which there are many steps which would need to be executed before the final objectives and finished project have been realized. Before even doing your story boards, you need to create and understand the characters, from their appearance, through to their facial expressions, through to their personality and appearance. Once this understanding of the characters has been established, only then is the animator ready to start the story boards. A time consuming process which must take place before the 3d Studio Max animation stage even begins.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;In any animation, a crucial point is the “walk cycle”. The “Walk Cycle” is a cycle of frames showing the subject taking 2 steps from a set perspective, a right foot and a left foot. Over and over again, this is repeated over and over again with the result being that the subject is walking. At this stage, we can have the subject walking through any environment, which is one of the huge advantages of 3d Studio Max over outdated, manual hand animation techniques. Also, with 3D Studio Max, it’s easy to change the perspective without having to redraw everything, drastically cutting down on the work needing to be performed.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Instead of just drawing a picture of the subject doing certain things, with the 3d Studio Max animation program you can create a model of the subject in &lt;span style="color:#ffcc66;"&gt;&lt;strong&gt;3 dimensions&lt;/strong&gt;&lt;/span&gt;, which is almost like having a real actor as you can record the&lt;span style="color:#ffcc66;"&gt;&lt;strong&gt; animation&lt;/strong&gt;&lt;/span&gt; from any perspective without having to redraw it; which, when making a full feature, is the perfect technological innovation.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;The minus side to &lt;strong&gt;&lt;span style="color:#ffcc66;"&gt;3d animation&lt;/span&gt;&lt;/strong&gt; programs is their glassy, shinny look. There isn’t that sense of individual style like one would get with hand drawn animations and this can mean that there is that there is a similar look no matter which artist designs the animation. 3d Studio Max is great for &lt;span style="color:#ffcc66;"&gt;&lt;strong&gt;modeling &lt;/strong&gt;&lt;/span&gt;backgrounds in a feature, but it won’t replace hand drawn subjects fully.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;br /&gt;Article Source: &lt;a href="http://ezinearticles.com/?expert=Christopher_Barnett"&gt;http://EzineArticles.com/?expert=Christopher_Barnett&lt;/a&gt; &lt;br /&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-3413673689222385986?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/3413673689222385986/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=3413673689222385986&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/3413673689222385986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/3413673689222385986'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/3d-studio-max-3d-animation-and-3d.html' title='3d Studio Max - 3D Animation and  3D Modeling'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-7054940538266386596</id><published>2007-08-19T23:05:00.000-07:00</published><updated>2007-08-19T23:23:15.354-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Animation and 3D Modeling Articles'/><title type='text'>How to Set Up A 3D Design Studio Using Only Free Software - 3D animation - 3D Modeling</title><content type='html'>&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;strong&gt;&lt;span style="color:#ffff00;"&gt;3D Graphics&lt;/span&gt;&lt;/strong&gt; creations are often perceived as requiring costly software. Well, this is not always the case because the internet is really a place loaded with free goodies waiting to be utilized. With the relevant skill, a designer or artist can produce works (using these free tools) that are comparable to what professional tools can do. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;I will show you how to start a professional 3D graphic design studio using only free software. To produce credible 3D graphics, the tools must be able to perform the various functions namely: &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ffff00;"&gt;1. Modelling&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;strong&gt;&lt;span style="color:#ffff00;"&gt;2. Rendering&lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;strong&gt;&lt;span style="color:#ffff00;"&gt;3. Animation &lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;strong&gt;&lt;span style="color:#ffff00;"&gt;4. Image editing &lt;/span&gt;&lt;/strong&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;strong&gt;&lt;span style="color:#ffff00;"&gt;5. Texture creation&lt;/span&gt;&lt;/strong&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Well, we need to substitute commercial tools with their free and or open source equivalents.&lt;br /&gt;The following is a reference to the various free 3D and graphics related resources that can be downloaded from the net. &lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;For 3D modelling, rendering and animation there are at least 2 excellent free alternatives. They are &lt;strong&gt;&lt;span style="color:#ff9966;"&gt;Blender 3D&lt;/span&gt;&lt;/strong&gt; and &lt;span style="color:#ff9900;"&gt;&lt;strong&gt;Truespace 3.2.&lt;/strong&gt;&lt;/span&gt; You can get Blender 3D from &lt;a href="http://www.blender3d.com/"&gt;www.blender3d.com&lt;/a&gt;. Truespace 3.2 can be downloaded from &lt;a href="http://www.caligari.com/"&gt;www.caligari.com&lt;/a&gt; which is the homepage of Truespace's maker.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;For purely dedicated 3D modeling, &lt;strong&gt;&lt;span style="color:#ff9900;"&gt;Wing3D&lt;/span&gt;&lt;/strong&gt; is an easy to use yet very powerful tool. You can get this &lt;strong&gt;&lt;span style="color:#ffff00;"&gt;3D modeling software&lt;/span&gt;&lt;/strong&gt; from &lt;a href="http://www.wings3d.com/"&gt;www.wings3d.com&lt;/a&gt;. What you need to do, is to model your stuffs on this software and then export then to either Blender3D or Truespace. File formats such as &lt;strong&gt;&lt;span style="color:#ff9900;"&gt;3D Studio (3DS) , Wavefront (OBJ)&lt;/span&gt;&lt;/strong&gt; and &lt;span style="color:#ff9900;"&gt;&lt;strong&gt;VRML (WRL)&lt;/strong&gt;&lt;/span&gt; are all supported by Wings3D and can be used for exporting 3D models (created in Wings3D) to other 3D programs such as Blender3D and Truespace.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;For image editing and texture creation, Gimp is a most excellent tool. This is a very powerful image editing tool. It supports layers like most professional image editors. Its many filters are excellent for creating textures and image maps for 3D models. Gimp can be downloaded from &lt;a href="http://www.gimp.org/"&gt;www.gimp.org&lt;/a&gt;.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Less well-known than Gimp but very delightful to use is &lt;span style="color:#ff9900;"&gt;&lt;strong&gt;Pixia&lt;/strong&gt;&lt;/span&gt;. This is a Japanese software. Fortunately there is an English version. This tool is excellent for painting and is thus useful for creating image maps for 3D models. Pixia can be downloaded from &lt;a href="http://park18.wakwak.com/~pixia/"&gt;http://park18.wakwak.com/~pixia/&lt;/a&gt;.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Well, these are the free equivalents that can perform the work of commercial tools. Commercial software may be more convenient and easier to use, nevertheless these free tools can get the job done too. So, if you are on a tight budget, this may be the route to go.&lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt; &lt;/div&gt;&lt;div align="justify"&gt;&lt;a href="http://www.goarticles.com/cgi-bin/showa.cgi?C=445438"&gt;http://www.goarticles.com/cgi-bin/showa.cgi?C=445438&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-7054940538266386596?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/7054940538266386596/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=7054940538266386596&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/7054940538266386596'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/7054940538266386596'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/how-to-set-up-3d-design-studio-using.html' title='How to Set Up A 3D Design Studio Using Only Free Software - 3D animation - 3D Modeling'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-7402727827425879849</id><published>2007-08-14T05:43:00.000-07:00</published><updated>2007-08-19T23:23:15.354-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Animation and 3D Modeling Articles'/><title type='text'>How to Make 3D Video Game Models - 3D Animation - 3D Modeling</title><content type='html'>&lt;p align="justify"&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;A &lt;strong&gt;&lt;span style="color:#ffff00;"&gt;3d Model&lt;/span&gt;&lt;/strong&gt; is a three-dimensional object you put into a &lt;strong&gt;&lt;span style="color:#ffff00;"&gt;video game&lt;/span&gt;&lt;/strong&gt;. The most common model is that of the player in the game. But it can also be almost anything else you can imagine. Here is an overview of how you make &lt;span style="color:#33ff33;"&gt;&lt;strong&gt;3D models for video games&lt;/strong&gt;&lt;/span&gt;.&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;When you make a video game most of the design is done the same way an &lt;span style="color:#ffff00;"&gt;&lt;strong&gt;architect&lt;/strong&gt;&lt;/span&gt; would design a city or a building. It is all very static. You define the shapes of the objects then you insert textures and colors. But this is just the static world that everything happens inside. The real adventure of a video game comes when the models are inserted into the game. And if you are learning how to make a video game using some of the more common software like Reality Factory you don’t have a whole lot of options for making models. This is where &lt;span style="color:#33ff33;"&gt;&lt;strong&gt;3D modeling software&lt;/strong&gt;&lt;/span&gt; comes in.&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;To Make a &lt;strong&gt;&lt;span style="color:#99ffff;"&gt;3D Model&lt;/span&gt;&lt;/strong&gt; you need some &lt;strong&gt;&lt;span style="color:#99ffff;"&gt;3D modeling software&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;There are many different modeling software applications and most of them are very suitable for making models for games. Some of the more popular packages are:&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;• &lt;strong&gt;&lt;span style="color:#ff99ff;"&gt;Maya&lt;/span&gt;&lt;/strong&gt; – A high end 3d modeling package, which is used by professionals and often, used to make movies. It also has a scaled down version which is more affordable&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;• &lt;span style="color:#ff99ff;"&gt;&lt;strong&gt;3Ds Max&lt;/strong&gt;&lt;/span&gt; – Another high end modeling package that is very popular within the game making industry&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;• &lt;span style="color:#ff99ff;"&gt;&lt;strong&gt;Lightwave &lt;/strong&gt;&lt;/span&gt;– This is a professional package at a reasonable cost. If you are serious about 3d modeling this is a good option&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;• &lt;strong&gt;&lt;span style="color:#ff99ff;"&gt;Blender &lt;/span&gt;&lt;/strong&gt;– This is a free open source software package that has some amazing abilities. If you have no budget this is the way to go.&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;• &lt;strong&gt;&lt;span style="color:#ff99ff;"&gt;Milkshape 3D&lt;/span&gt;&lt;/strong&gt; – Very inexpensive and easy to use 3d modeling package. They have a nice 30-day free trial period which gives you then chance to learn and test before you buy.&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;How is a 3D model made?&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;There are a few different paths to making a model for a video game. Here is a generic overview of the process steps.&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;• You &lt;span style="color:#33ccff;"&gt;&lt;strong&gt;design a skeleton&lt;/strong&gt;&lt;/span&gt; of your model. Think of this as the bones and joints underneath. You won’t see any of this when you play the game but these bones and joints are very necessary because they tell the game how the model moves. Exactly the same way your bones and joints define how you move.&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;• You design a &lt;strong&gt;&lt;span style="color:#33ccff;"&gt;colorless and texture-less skin&lt;/span&gt;&lt;/strong&gt; around the bones and joints. This is how your model will look in shape.&lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;• You &lt;span style="color:#33ccff;"&gt;&lt;strong&gt;color in the skin&lt;/strong&gt;&lt;/span&gt; to get the exact look of the model. This is the details of the model. You make the final look here by putting in eyes, clothes, or anything else. &lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;• You &lt;span style="color:#33ccff;"&gt;&lt;strong&gt;define how your model will behave&lt;/strong&gt;&lt;/span&gt;. You tell the model what joints will move in what directions. This is a big time saver with modeling software because you just tell it the beginning and ending locations and the software draws in all the middle steps. &lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;• You &lt;span style="color:#33ccff;"&gt;&lt;strong&gt;export the model into a format&lt;/strong&gt;&lt;/span&gt; that video game design software understands. 3D modeling software has this export tool built in and most programs will export to a wide variety of formats for lots of game development software. &lt;/p&gt;&lt;br /&gt;&lt;p align="justify"&gt;&lt;br /&gt;Making 3D video game models is not a really hard process and in no time you can make some nice models for your games. But, &lt;span style="color:#ffff00;"&gt;&lt;strong&gt;modeling is a profession&lt;/strong&gt;&lt;/span&gt; that some people devote full time efforts to. If you want to get really good at modeling you are going to have to put in many hours of practice and you are going to have to develop your talents as an artist.&lt;/p&gt;&lt;br /&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="justify"&gt;&lt;span style="font-size:78%;"&gt;Article Source: &lt;/span&gt;&lt;a id="link_54" href="http://ezinearticles.com/?expert=Will_Kalif"&gt;&lt;span style="font-size:78%;"&gt;http://EzineArticles.com/?expert=Will_Kalif&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-7402727827425879849?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/7402727827425879849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=7402727827425879849&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/7402727827425879849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/7402727827425879849'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/how-to-make-3d-video-game-models-3d.html' title='How to Make 3D Video Game Models - 3D Animation - 3D Modeling'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-577289439132967079.post-7218060232461687268</id><published>2007-08-13T03:04:00.000-07:00</published><updated>2007-08-19T23:23:15.354-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='3D Animation and 3D Modeling Articles'/><title type='text'>Computer Animation Takes The Lead - 3D Animation - 3D Modeling</title><content type='html'>&lt;div align="justify"&gt;There’s really no stopping the various types of media from going high-tech. Technology used from the &lt;strong&gt;&lt;span style="color:#ffff00;"&gt;broadcast&lt;/span&gt;&lt;/strong&gt; and &lt;strong&gt;&lt;span style="color:#ffff00;"&gt;print media&lt;/span&gt;&lt;/strong&gt; to the &lt;strong&gt;&lt;span style="color:#ffff00;"&gt;multimedia &lt;/span&gt;&lt;/strong&gt;is advancing almost every day. Animation in the movies and television is just one example.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ffff00;"&gt;Animation&lt;/span&gt;&lt;/strong&gt; is responsible for the funny, adorable and sometimes tough &lt;strong&gt;&lt;span style="color:#ffff00;"&gt;cartoon characters&lt;/span&gt;&lt;/strong&gt; we love to see on TV and in the movies. Before, it the making of cartoons was just done manually (drawn by hand) but now, &lt;span style="color:#ffff00;"&gt;&lt;strong&gt;computer animation&lt;/strong&gt;&lt;/span&gt; is the latest trend. Walt Disney used to be synonymous to cartoons but today, numerous companies have gotten into the business of animation. The latest buzz is that Disney Animation officers are planning to return the Walt Disney studios in Burbank, California to its original status as an exclusive hand-drawn animation company. &lt;strong&gt;&lt;span style="color:#33ff33;"&gt;“Lilo and Stitch”&lt;/span&gt;&lt;/strong&gt; was Disney’s last hand-drawn and big hit animated film.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Computer animation makes use of &lt;span style="color:#ffff00;"&gt;&lt;strong&gt;two-dimensional (2D) and three-dimensional (3D)&lt;/strong&gt;&lt;/span&gt; computer graphics. When used in films, it is referred to as computer generated imagery or imaging (CGI). This &lt;span style="color:#ffff00;"&gt;&lt;strong&gt;digital technology&lt;/strong&gt;&lt;/span&gt; has somehow replaced the stop motion animation of 3D models and frame-by-frame animation of two-dimensional illustrations.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;In making 3D animations, objects or models are normally built on the computer monitor and 3D figures are manipulated with a so-called &lt;strong&gt;&lt;span style="color:#ffff00;"&gt;virtual skeleton&lt;/span&gt;&lt;/strong&gt;. For 2D animations, separate drawings and separate transparent layers are used even without a virtual skeleton.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Computer-animated films usually cover animal characters such as in “Finding Nemo,” fantasy characters like “Shrek” and “Monsters, Inc.” as well as humans that are still cartoons such as “The Incredibles.” A more realistic simulation of humans has been attempted via the movie “Final Fantasy: The Spirits Within” but it needs further improvement.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;Other than the U.S., another highly-developed country that has a great fascination for animation is Japan. Anime (short for animation) in Japan became famous because of its unique format of storytelling compared to the country’s live-action industry. Japan is known for its robot anime like the Gundam, Voltes V and Mazinger Z that became classics in the 1980s. The origin of Japanese anime can be traced to the early 20th century when Yamamoto explored the techniques in animation that were being done in Germany, France, Russia and the United States at that time. Anime has also been greatly influenced by the Japanese manga and light novels and covers genres such as action, adventure, children’s stories, drama, comedy, fantasy, horror, science fiction and romance.&lt;/div&gt;&lt;div align="justify"&gt;&lt;br /&gt;&lt;strong&gt;&lt;span style="color:#ffff00;"&gt;Animation companies&lt;/span&gt;&lt;/strong&gt; actually have a staff of creative people who can really draw well. Some of them have also outsourced their services and have put up offices in countries whose citizens are blessed with great talent in drawing and have a passion for animation.&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;div align="justify"&gt;&lt;span style="font-size:78%;"&gt;Article Source: &lt;/span&gt;&lt;a id="link_53" href="http://ezinearticles.com/?expert=Philip_Nicosia"&gt;&lt;span style="font-size:78%;"&gt;http://EzineArticles.com/?expert=Philip_Nicosia&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/577289439132967079-7218060232461687268?l=3danimationmodeling.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://3danimationmodeling.blogspot.com/feeds/7218060232461687268/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=577289439132967079&amp;postID=7218060232461687268&amp;isPopup=true' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/7218060232461687268'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/577289439132967079/posts/default/7218060232461687268'/><link rel='alternate' type='text/html' href='http://3danimationmodeling.blogspot.com/2007/08/computer-animation-takes-lead-3d.html' title='Computer Animation Takes The Lead - 3D Animation - 3D Modeling'/><author><name>Orchid Owl</name><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='12350795485782880151'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>